Friday, 16 January 2009
Detailed notes on the main Task
1] Close up of a clock, ticking in slow motion. Amplified noise of the clock's motion, representation of time, dramatic effect and tension.
2] Introduction of character and setting.
Props;
Table, gun, ashtray, drink, remote
Room;
Basic, not much in their apart from the character, and his items on the table, representation of being alone, and having lost everything he used to have.
High angle/establishing shot, as character walks around the room. Narration over the shot, along with ambient sounds of cars passing by, and one which stops outside the house.
Amplified sound of a knock on the door, signifies a change in emotion and pace. Cut to close up of man's face, to show his reaction, shock, fear.
3] Cuts to outside of the house, facing the door. Hand knocking on the door shown, but no revealing of who it is. Sounds amplified of the knocks onto the door, and the shouting. Represent sense of authority within the scene.
Cut to medium shot of man in the house, as he finishes off his drink. Simultaneously as this happens, amplified sound of the door being smashed down, as the other(s) rush in.
4] Man picks up his gun, close up. Cuts to medium/low angle shot of him, showing to be superior, deep focus. His gun in hand focus on, other character(s) appear in the background. For the unknown, mise en scene of trenchcoats, hats, classic mysterious character appearance. Low level light will be used to influence this representation of mystery/ suspicion.
Camera slowly turns to behind him, tilting/crab across, creating the sense that you are on his side, subverting the status in socity (such as the matrix).
Cut to crowd shot, from the side showing both types of characters standing opposite eachother. Clock will be centered, keeping everything involved within the scenes to be still linked until the end. The ticking of the clock will be amplified again, supporting the clip as the clip shown in slow motion, unsteady.
(Will need to make sure the time on the clock is similar to what it was in the beginning.)
5] Begins to crab over to behind the character(s) in the trenchcoat(s), signifying a change in side to be on. Deep focus onto the man in background, as begins to lift up his gun and point it at them.
Jump to zoom/extreme close up of the gun, a effect used to represent gun being used, along with amplified sound. Flash will go to a blank, black screen, then fading to the title of the film and the credits, along with common soundtrack music in the background.
This is a basic outline, but upon the filming i'm sure it could be altered, as the first decisions are never the finished product.
Group Meeting - 14/01/09 -
Colleagues present - Connor / Dan / Joe / Mary / Rowan
Duration - 45 mins
This was not our first meeting considering the task, but it was much more indepth with specific ideas that we want to incorporate.
After studying various film noir style openings, we noticed several similarities. Some conventions were made obvious to us, therefore we have decided that we want to try and include:
- Smoke
- Black and white effects
- Voice over
We are still yet to think of a solid film pitch or idea for the story. But we discussed the main character. At the start of the clip we want to give the impression that he is a possible bussiness man. This would be done by using the mise en scene to dress the man in a formal suit.
The character however is not to be seen as a character who repects authority. Therefore his suit will be very untidy with buttons undone and tie to the side. The suit however must be black to give the impression of sophistication. It is imperative that the character looks amessy as it connotes his fall from authority. The idea is that later when other characters are intoduced, we want to make an attempt at subverting the roles played in society.
This idea was created after studying The Matrix, as the main hero figure is seen to be fighting against authority as a type of freedom fighter or vigilante. Personally i thought this was effective and should use this theme in our opening. Obviously we will have to make sure that our techniques in camerawork and editing especially help the audience realise he is not a villain. This might be done by the use of point of view shots and maybe a high angle shot to give the impression that he is not a threat.
Sunday, 14 December 2008
Film Noir
The ‘dark film’ Source: http://www.bighousefilm.com/noir_intro.htm
The word ‘noir’ is literally French for ‘black’, giving us the concept of ‘dark film’. French film critics coined the term soon after the end of WWII. In the early part of the 1940s France was occupied by Nazis, making it enemy territory forbidden to receive Hollywood product. By war’s end there was a half-decade backlog of American movies which hit French viewers suddenly in one rush, rather than gradually over the years as usual. From a Hollywood point of view, they’d been an audience asleep for half a decade.
The French noticed with surprise after the war how a gloomy, pessimistic worldview had replaced much of the formerly sunny optimism of can-do U.S.A. America’s movies were growing darker in the 1940s - not just visually, but also in terms of theme and content. There were numerous reasons for this, springing from changes both in consciousness and practicalities. The world had become a darker place and the more word seeped out of atrocities of war, the deeper the shadows grew over human nature.
America at that time felt powerless to avoid enigmatic conflicts in foreign climes. This was mirrored in movies with doomed heroes whose fate seemed pre-ordained, and immune to free will. Also the popularity of Freudianism brought psychological concerns into common discourse as the world turned inward. Films reflected this introspection through the use of voice-over to describe interior states. Thrillers of the 1940s (and horror flicks of the time like Val Lewton’s RKO series) often took on the ‘otherworldly’ feel of a waking dream. These and other elements (described below) came together in a fortuitous accident of cinematic history to express the mood: film noir .Thursday, 11 December 2008
Evaluation of Continuity Task
- Shot reverse shot
- 180 degree rule
To first decide on what the clip would involve, I had to think about what the theme would be. I decided to base it on the theme of horror, as it is simple and easy to use. By doing this, I then had something to base it all on, so it was a lot easier. From basing it onto horror, the lighting can then be darker, and then things such as sounds and special effects can be added to help build the effect of drama/horror.
After a conversation with the other person I am working with for this task, and we had agreed on what we would do, it was then simple to create the storyboard. It consisted of several pictures to represent each shot, which will be taken. The shots involve;
- Medium shot behind the character, tracking him
- Reverse medium shot in front of the character, showing match on action to be used
- Pan from the shot to then show him walking over to the desk and sitting down
- 180 degree rule to be used so that it can show the conversation between the two characters
- Close up of the mysterious man, to show his importance, and then his reaction to what has been given to him
- Point of view shot to then be used as a shot reverse shot, and to then show how he is watching the other person walk out of the room and close the door.
Before filming, storyboards were made, a script was written, and actors were chosen to play the parts. Every shot was previously planned thought been put into it. This was vital so that we didn’t miss out any techniques that needed to be included within the scene.
Filming the clips was hard, as the use of only one camera meant that we had to move from position A to position B and vice versa for parts of the conversation that took place. This was easily overcome however after a few attempts. Some shots had to be re-taken as the two actors kept laughing while trying to say their lines. Not only this, but some shots had to be re-taken just so that we made sure that the techniques we needed to show, were clearly evident.
The hardest and most time consuming part of the project was the editing. The timing had to be completely synchronous. This was difficult with the use of different transitions and effects that were used. However with this in mind, the main focus was still on making the three main techniques we were trying to achieve.
The final product in my opinion could have been improved so much more. But the objectives of the task I think were met which was all we were aiming for. Anything else, transitions or effects, are just extra to help get used to editing. The only main criticism is that the voices are too quiet and that either they should have spoken louder when filming or a voice over should have been used. However the use of a voice over would also be hard to synchronize. As long as the main objectives are met, the rest I feel is just good practice for future projects.
Wednesday, 10 December 2008
Friday, 10 October 2008
Preliminary Task Intro
>> Match on Action
>> Shot reverse shot
>> 180* Rule
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The task clearly states that there has to be two people within the scene, where one enters and sits down opposite the other. They must speak to each other. Then the character may leave again.
Firstly it is important to consider the setting and background of the scene. It is imperative to have two characters within the scene, where one enters and they both engage in a conversation. The scene should only be roughly thirty seconds long so the conversation is to be brief. However it is enough time to use the 180-degree rule. This will be done by showing one character on the right of the camera, and one on the left when talking.
Match on action will be used when the character opens the door. For example the shot will show him walking towards the door and his hands reaching out to the handle. The next shot will be the character opening the door and walking into the room.
Shot Reverse shot will be used at the end of the scene when one of the characters leaves the room. This will be done by looking at the character that is sat in the chair head on at a medium close up. Then the next shot will be completely reversed and look towards the door where the man is leaving.